

To be clear, Peril on Gorgon isn’t terrible. Sure, Microsoft has talked a lot about how the Outer Worlds is “ an enduring franchise” and a studio tour from Eurogamer highlighted the newfound “safety net of Microsoft ownership and support.” But none of that celebrated support and commitment is on display here. There seems to be no discernible benefit from developing this DLC under the Microsoft umbrella, as Peril On Gorgon still suffers from the technical shortcomings of the main game.

If we’re looking at the Peril on Gorgon DLC for clues about what to expect when a beloved RPG maker gets acquired by Microsoft, well. Fans and industry observers quickly spun themselves into fantasies of a possible collaboration between the two studios, imagining a union where Microsoft's big, deep pockets would smooth over logistic and creative differences that could otherwise keep two different - dare I say rival? - studios from collaborating elsewhere. Both Obsidian and ZeniMax - the parent company of Bethesda Game Studios - have since been acquired by Microsoft. But a whole lot has changed since the game first released. Outer Worlds benefitted from sticking to what had once been the Bethesda formula - narrative-driven, single-player experiences. Many of those same fans were still stinging from the botched launch of Bethesda Game Studios’ Fallout 76, even while looking ahead to the far-off release of The Elder Scrolls VI, the studio’s other marquee franchise. A huge swath of Fallout: New Vegas fans were thrilled to celebrate developer Obsidian’s return to the dystopian RPG formula it all but perfected 10 years ago. When The Outer Worlds released last year, it met with quite a bit of fanfare.
